You intensify the story
In Dreamin’Zone, the story is not simply told — it is intensified by your presence. Set in an animistic and dreamlike interpretation of the Korean Demilitarized Zone, the experience places you at the heart of a living narrative that evolves according to your behavior. You are not a passive observer. Every glance, every moment of curiosity subtly reshapes the journey.
Through advanced head and eye-tracking technology, looking at specific details triggers interactive sequences woven seamlessly into the story. The more you explore the environment, the more the narrative unfolds, revealing hidden thoughts, emotions, and fragments of the protagonists’ inner worlds. Each interaction deepens immersion and strengthens the emotional impact of the experience.
Crossing borders, discovering the opposites
At its core, Dreamin’Zone is a story of crossing borders — both physical and symbolic. It explores contrasts and opposites: obedience versus disobedience, fear versus confidence, dream versus reality, animal versus human, childhood versus adulthood, darkness versus light. These dualities guide the player through a poetic reflection on division, identity, and transformation.
Beyond its artistic dimension, the experience carries a strong message of hope and reconciliation. The gradual transition from North to South Korea culminates in a powerful finale, embodying a desire for peace and understanding between two worlds long separated.
A multilayered experience
Dreamin’Zone is a multilayered interactive VR short film. While a fixed narrative structure anchors the experience, real-time 3D interactions create a unique version of the story for each participant. Mysteries can be revealed wherever the viewer chooses to look, ensuring that no two journeys are ever the same.
Blending storytelling, interactivity, and immersive technology, Dreamin’Zone offers a deeply personal and evolving experience — one where exploration itself becomes the key to understanding the story.
Title: DMZ (Dreamin’Zone)
Format: immersive and interactive film for virtual reality headsets with controllers – HTC, Oculus Rift, Samsung Odyssey…
Duration: approximately 18–20 minutes of experience
Audience: from 12 years old