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R&D

Although the available technologies fulfill a good part of their promises, it is by their combination that we reach our goals.
We love to merge traditional animation with cutting edge Motion Capture in a Game Engine – or good old fashioned books where readers share their experiences through innovative AR apps.

A few years ago we discovered a Chinese company, Noitom Ltd., (outside link) which had made Motion Control available to the masses. We co-developed many innovative experiences, beginning with a free-roaming wireless VR walkthrough in an Egyptian tomb, designed for the first Samsung Gear. That was in 2015, a couple of years before people started to feel the backpack PC as a nuisance.

The next year our Pharaoh made a strong impression at the AR/VR Vision Summit in Hollywood.

We then produced other multiplayer games, some of them based on Noitom’s new technology, Project Alice. The most elaborate was EnigmAttic, a free-roaming multiplayer Escape Room that was hugely successful at the VR/AR Conference in San Jose, CA.

We love multiplayer VR because it brings people together. By experiencing the same activity through different points of view, friends and families create shared memories. Their intense collaboration during the game, and their ability to debrief at the watercooler, make the game all the more compelling – and meaningful.

Next, we wanted to develop the ultimate VR multiplayer FPS action game and began to work on our Opus Magna: The Burning Descent (details here).
The next projects were also challenges: for the biggest Plastic Expo in the World, Dupont asked us to build a VR Time Machine that had to be motion-sickness-proof (details here). Mission: accomplished.

Another exciting endeavor: rebuilding a Virtual Old Venice. To display, in real-time, the findings of a worldwide team of researchers who data mined 83 kilometers of written archives in ancient Venetian libraries. This is an ongoing project (outside link)

Meanwhile, we found time to design a 3D virtual interface for the Microsoft Hololens, where we offered the viewer to assemble and disassemble a watch movement (our swiss DNA, obviously). That was a proof of concept, to grasp the logic behind Microsoft’s vision of the future of AR.

You will find other ongoing projects on the Projects page.